Dunaevskiy Yaroslav
Writer/Game scriptwriter/Narrative gamedesigner
Create worlds that transform those who enter them.



Experience: 23 years
Team management experience: 15 years
Experience in game industry: 3 years
Game experience: 35 years
dunayj@gmail.com

Work experience

Producer / Project Manager /
Narrative Designer
Surreal Overflow
Producer / Lead Scriptwriters &
Narrative Designers
Doomers Entertainment
Lead Scriptwriters &
Narrative Designers
Game Wheel Studio
Scriptwriter &
Narrative Designer
Human Planet Studio
Producer / Scriptwriter &
Narrative Designer
Lone Starr

Game projects

The Golden Horde: Turan

Non-linear first person medieval RPG in central Asian setting

Lead scriptwriter/narrative designer
Narrative & Game Design
  • Designed and documented core lore, plot structure, quest system and narrative features
  • Wrote in-game dialogues, cut-scene scripts and character profiles
  • Contributed to level design, quest logic and moment-to-moment gameplay scenarios
  • Translated narrative and design needs into clear tasks for artists, animators, sound designers and programmers
  • Oversaw quest implementation and validated content quality in-engine
Production & Management
  • Led a team, managing workflows, priorities and day-to-day communication
Marketing & Product
  • Developed the game’s landing page structure and content
  • Identified and articulated the project’s unique selling proposition (USP)
  • Wrote marketing and store page copy (taglines, short descriptions, feature highlights)
  1. Short list in Skolkovo Accelerator;
  2. President Tech Award (3 place in games category).
Steam

Sigil of Chaos

2,5D RPG-slasher

Scriptwriter/narrative designer
Narrative & Content

  • Developed world lore, plot structure, character bibles, branching dialogues, in-game texts
  • Authored and maintained narrative documentation, narrative sections of the GDD, and cinematic / cut-scene scripts and briefs
  • Led cross-functional content pipelines, briefing and reviewing music, illustration, art assets and localization deliverables

Production

  • Managed cross-disciplinary workflows, task breakdown and day-to-day team communication
  • Collaborated with marketing on positioning, key messages, store assets and campaign beats
  • Coordinated QA, build delivery, platform submissions and overall release / publishing process

Land of Towns

Society survival RTS

Scriptwriter/narrative designer
Narrative & Game Design
  • Designed and documented core game lore, plot structure, quest system and narrative features
  • Wrote in-game dialogues, cinematic scripts and character profiles
  • Translated narrative and design needs into clear, actionable briefs for artists, sound designers and programmers
Marketing & Product
  • Developed landing page structure and content
  • Identified and articulated the project’s unique selling proposition (USP)
  • Wrote marketing and store page copy (taglines, descriptions, feature highlights)

Stellar Ocean

3D Open-world survival deep-story strategy

Narrative Design

  • Designed and documented game lore, plot structure and core narrative systems
  • Wrote in-game dialogues, narrative events and flavour text
  • Created character concepts and bios, ensuring consistent voice and motivations across the story

The Golden Horde Forgotten Stories

Visual Novel

Narrative & Game Design
  • Developed and documented the project’s core game design: GDD, mechanics, systems, and gameplay flow
  • Built and maintained the game world: lore, plot structure, narrative features, characters, and quests
  • Wrote in-game dialogues, cinematic scripts, and character profiles
Production Support & Team Briefs
  • Translated design and narrative requirements into clear, actionable tasks for artists, sound designers, and programmers
  • Coordinated cross-discipline implementation needs to keep content consistent and production-ready
Implementation (Engine)
  • Implemented and iterated on gameplay and narrative content directly in the engine (integration, tuning, and polishing)

Guardian of Altai

3D box-shooter with roguelite elements

Project Management & Narrative Design
  • Led narrative development and project coordination across disciplines
  • Produced and maintained key documentation to support production and alignment
Lore & Story
  • Created and documented the game’s lore, plot structure, narrative elements, characters, and in-game dialogues
Content Production Briefs
  • Prepared clear tasks and briefs for music/sound direction, illustrations, and cut-scenes (including narrative context and requirements)
Marketing Support
  • Supported marketing activities with narrative-driven messaging and production-ready materials (copy, positioning, and content inputs)

Wellhold spirit

3D Top-down Arcade

Narrative & Game Design
  • Developed narrative documentation and core game mechanics
  • Built the game world and story: lore, plot structure, narrative elements, characters, and in-game lines (replicas)
  • Defined key visual elements in support of narrative and gameplay consistency
Cross-Discipline Production Briefs
  • Translated narrative and design needs into clear, actionable tasks for artists, sound designers, and programmers
Implementation (In-Engine)
  • Implemented in-game lines (replicas) and narrative content in the build
  • Created and configured UI menus (structure, layout, and basic flow)

Atomic raid

3D Retro-style Arcade

Project Management & Narrative Design
  • Led production planning and team coordination across disciplines
  • Developed narrative documentation and core game mechanics
  • Built and maintained the game world: lore, plot structure, narrative elements, characters, and supporting visual elements
Marketing & Pitch
  • Defined and articulated the project’s unique selling proposition (USP)
  • Wrote marketing texts (taglines, descriptions, key feature highlights)
  • Designed presentations and pitch materials, including the project pitch deck
  • Supported trailer development with narrative framing, structure, and content direction

Row Hard

Resource management with narrative and sport rhythm

Project Management & Narrative Design
  • Led team coordination and production workflow across disciplines
  • Produced and maintained core project documentation, including the GDD
Game & Narrative Development
  • Designed and documented game mechanics and systems
  • Created and maintained the narrative foundation: lore, plot structure, narrative elements, characters, and in-game dialogues
Cross-Discipline Briefs
  • Translated design and narrative requirements into clear, actionable tasks for artists, sound designers, and programmers

Also participated in:

+ 3 NDA

Pet-projeсts

Game Jams

Tabletop role-playing games

Education

Strategic Communications:
1. Approaches
2. Team
3. Scaling
New Media Workshop
2025
Pixel art:
1. Pixel art
2. Composition
3. Animation
Michigan University
2025
Project Manager:
1. Project Planning & Initiation
2. Agile & Scrum
3. Task & Team Management
Google Project Management
2025
UI/UX:
1. Aesthetics and functionality
2. Compositional interaction
3. Interface elements
California Institute of Arts
2025
Game design:
1. Base of game design
2. Narrative
3. GDD
California Institute of Arts
2025
Marketing manager:
1. Marketing strategy
2. Game promotion
3. Analysys
VK Education
2025
Game design:
1. Gaming history
2. Gameplay mechanics
3. Unity
XAMK University
2025
Game design:
1. MDA Framework
2. Gameplay mechanics
3. User experience
HP Gaming Garage
2024
Accelerator:
1. Game development
2. Business development
3. Investment management
WePlay HUB
2024
Game producer:
1. Team management
2. Marketing
3. Documentation
Skillbox
2024
Narrative Designer:
1. Game scriptwriting
2. Narrative Design
3. Game Design
Skillbox
2024
Accelerator:
1. Game development
2. Narrative
3. Investment management
Start the game
2023
Narrative Gamedesigner:
1. Game scriptwriting
2. Documentaition management
XYZ School
2023
Scriptwriting and gamedesign:
1. Game scriptwriting
2. Dialog and quest system
3. Narrative design
Narratorika
2023
Digital marketing:
1. Target audience
2. Organic marketing
3. Paid marketing
Skillbox
2023
Creative Writing:
1. Description
2. Storytelling
3. Dialogues
Creative Writing School
2021
Copywriter:
1. Info style
2. Copywriting
3. Pictures and text
Sdelaem agency
2021
Visual media:
1. Composition
2. Visual perception
3. Сontemporary art
Photographer
2018
English:
1. Grammar
2. Dialogues
3. Descriptions
BHSD
2017
Psychologist:
1. Сognitive psychology
2. Personal psychology
3. Behavioral psychology
Moscow academy of Education
2008

Awards and Certificates

Publications & Interviews (in Russian)

VideoInterview:
Using AI to Develop Video Games
Video Course:
Lectures for the “GameDev Hero” online program
Interview:
About the development of Guardian of Altai
Article: 
Guardian of Altai and regional game development
Article: 
Game development in Uzbekistan
(Author — published via studio CEO)
Article: 
What exactly are video games?
(Author — published via studio CEO)

Skills

Stories

Made on
Tilda