Projects delivered for major clients before gamedev

Organized outsourced warehouse logistics and managed cellular network construction projects.
Bee Line
(Mobile Network Operator)
Сoordinated material supply projects and managed cellular network construction.

MTS
(Mobile TeleSystems)
Led a deployment project for emergency power systems based on diesel generators.
Transneft
(Oil Pipeline Transport Company)

Managed a digital television deployment program in the Perm region.

RTRS
(Russian Television Network)

Gamedev work experience

PM/
Project Manager
Surreal Overflow
Scriptwriter &
Narrative Designer
Doomers Entertainment
Scriptwriter &
Narrative Designer
Game Wheel Studio
Scriptwriter &
Narrative Designer
Human Planet Studio
PM / Scriptwriter &
Narrative Designer
Lone Starr

Game projects as Producer/PM

Guardian of Altai

3D Box-shooter with Roguelite elements

PM/ Narrative designer

Narrative & Content:
  • Developed lore, plot, characters, dialogues, and narrative systems
  • Created documentation, GDD sections, and cut-scene specifications
  • Coordinated music, illustration, art tasks, and localization
Production:
  • Managed team workflows and communication
  • Coordinated marketing activities
  • Supervised game publishing process

Steam (released)

Atomic raid

3D Retro-style Arcade

Producer / PM / Narrative designer

Narrative & Content
  • Developed lore, plot, characters, dialogues, and narrative elements
  • Created documentation, GDD sections, and trailer/cut-scene specifications
  • Coordinated 3D, 2D, music, illustration, and VFX tasks
  • Worked with translators to localize narrative and UI content
Production
  • Supervised 3D and development pipelines
  • Managed team workflows, communication, and task tracking
  • Coordinated onboarding and HR-related processes
  • Oversaw game publishing tasks
  • Supported marketing activities and trailer production
Steam (in development, pre-alpha, demo available)

Kolodeznik

3D Top-down arcade with narrative elements

PM/ Narrative designer

Narrative & Content
  • Developed narrative documentation
  • Designed game mechanics
  • Created lore, plot, and characters
  • Wrote dialogues and replica lines
  • Designed narrative elements and visual storytelling
  • Created tasks for artists, sound designers, and programmers
Production
  • Prepared specifications and task briefs
  • Coordinated content pipelines (art, sound, gameplay)
  • Managed narrative implementation and in-game integration
  • Assisted with menu structure and UX logic
Additional Responsibilities
  • Replicas implementation
  • Menu creation
  • Team communication and task coordination
Google play (released)

Sigil of Chaos

2,5D Dungeon Crawler

PM / Narrative designer

Narrative & Content:
  • Developed documentation, lore, plot, characters, and narrative systems
  • Created dialogues, narrative elements, and quest structure
  • Prepared specifications for art, music, and visual elements
  • Created tasks for artists, sound designers, and programmers
Production:
  • Managed development, art, and music pipelines
  • Coordinated team workflows and communication
  • Oversaw onboarding & HR coordination
  • Handled task tracking and milestone planning
  • Supported marketing activities
Google play (released)

Participated in the development:

Pet-projeсts

Game Jams

Tabletop role-playing games

Education

Unity Engine:
1. Unity Essentials
2. C#
3. Systems Design
Unity Learning
2026
Strategic Communications:
1. Approaches
2. Team
3. Scaling
New Media Workshop
2025
Art for videogames:
1. Pixel art
2. Composition
3. Animation
Michigan State University
2025
Project Manager:
1. Project Planning & Initiation
2. Agile и Scrum
3. Task & Team Management
Google Program Management
2025
Video editing:
1. Editing basics
2. Cuts & Transitions
3. Visual Storytelling
University of Colorado Boulder
2025
Final Cut Pro:
1. Editing & Timeline
2. Color Grading
3. Sound & Export
Learn Quest
2025
Narrative design:
1. World building
2. Character design
3. Narrative
California Institute of Arts
2025
Marketing manager:
1. Marketing strategy
2. Game promotion
3. Analysys
VK Education
2025
Product management:
1. Product vision
2. Evaluation methods
3. User-Centricity
VK Education
2025
Game design:
1. Gaming history
2. Gameplay mechanics
3. Unity
XAMK University
2025
Game design:
1. MDA Framework
2. Gameplay mechanics
3. User experience
HP Gaming Garage
2024
Accelerator:
1. Game development
2. Business development
3. Investment management
WePlay HUB
2024
Game producer:
1. Team management
2. Marketing
3. Documentation
Skillbox
2024
Narrative Design:
1. Game scriptwriting
2. Narrative Design
3. Game Design
Skillbox
2024
Accelerator:
1. Game development
2. Narrative
3. Investment management
Start the game
2023
Digital marketing:
1. Target audience
2. Organic marketing
3. Paid marketing
Skillbox
2023
English:
1. Grammar
2. Dialogues
3. Descriptions
BHSD
2017
Psychologist:
1. Сognitive psychology
2. Personal psychology
3. Behavioral psychology
Moscow academy of Education
2008

Awards and Certificates

Publications & Interviews (Ru, click to see more)

VideoInterview:
About Video Games and Cybersport
VideoInterview:
Using AI to Develop Video Games
Video Course:
Lectures for the “GameDev Hero” online program
Interview:
About the development of Guardian of Altai
Article: 
Guardian of Altai and regional game development
Article: 
Game development in Uzbekistan
(Author — published via studio CEO)
Article: 
What exactly are video games?
(Author — published via studio CEO)

Skills

Made on
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